![]() ![]() ![]() We quickly dropped the Obligation mechanics, which are used to simulate debts the characters owe, bounties on their heads, or the potential for dangerous enemies to show up at just the wrong moment. There’s an interesting balance that makes it difficult to kill a player character, but also impossible for PCs to routinely overwhelm their opponents. Matt doled out experience points a bit more liberally than the rules suggest, but even though our characters became pretty strong, they never felt overwhelming. This approach to character creation and advancement will be familiar to anyone who has played a class and level system like D&D, but it also provides a more granular feel, as character improvements may be made in small increments. ![]() In time they may also be used to add new Specializations. Experience points are used to advance in skill ranks and Talents. Each Career has associated Talents (ex: Second Wind gives Gunnar the ability to heal additional Strain once per encounter). The Game System in PlayĬharacters in Edge of the Empire are assigned a Career, which broadly defines their base skills, and an initial Specialization. We thoroughly enjoyed the campaign, and never got close to exhausting the setting’s potential for adventure. Gunnar got an arm blown off, Dev took down a feared bounty hunter, Taylon got the group out of many scrapes, and we managed to pull off several wild escapades. Over the course of the campaign Matt used a mix of his own material and published adventures, and our characters developed a host of recurring enemies and allies. Emerson loves immersing himself in oddball characters that are quite different from himself, fleshing them out until they no longer seem so unbelievable. Emerson played Dev, a Smuggler Pilot and scoundrel with multiple false identities, a penchant for lying, and a distaste for firearms. He enjoys playing heroic characters who come up with creative solutions to the challenges they face. Manny played Taylon Pax, a Force Sensitive Mechanic. I enjoy playing characters who evolve over the course of play, changing their attitudes and motivations as they learn from their experiences. As a stormtrooper he had killed two officers and deserted, winding up on Tatooine alone and aimless. I played Gunnar Sykes, a Hired Gun Mercenary. He’s a skilled gamemaster, adept at keeping the action moving and adapting to player initiative. Matt started us on Tatooine, where our ragtag group came together. We’re all Star Wars fans, but I was a bit skeptical of the game at first, suspecting it wouldn’t prove meaty enough for sustained play. We play every Friday night unless work or family activities cause a cancellation. We tend to prefer games that provide a sense of deep immersion in the game world, we favor creating interesting stories over playing to win, and we’re suckers for rulebooks and supplements with solid production values.īetween us we have played a broad spectrum of games, ranging from Apocalypse World to Fate Core to RuneQuest to D&D in its many incarnations. As a group, we like to try new games rather than sticking to one for years at a time. We’re all veteran gamers, each of whom has been playing RPGs for at least two decades. Though there were two other players who were involved for a time, the core gaming group for our campaign consisted of me, Matt (the GM), Manny, and Emerson. If you thrill at the thought of exploring the seamy underbelly of Star Wars and don’t care much about the Force, you may just fall in love with Edge of the Empire. The few things about the game that didn’t suit us were easily disregarded. The unique dice mechanics deliver exciting, cinematic results, the setting is instantly familiar, and player characters feel firmly grounded in the Star Wars universe while retaining the differentiation players crave. The rulebook is gorgeous and filled with stylish, evocative art, though it could be better organized. We started playing on a whim, and the game consumed us for over 30 sessions. Star Wars: Edge of the Empire is a blast. Star Wars: Edge of the Empire – The Actual Play Review ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |